After seeing a couple of my friends playtest the game. I'm dropping the status of the game to a prototype. The cabling system (the games core mechanic) is far more buggy than I had initially realized (mostly due to technical shortcomings due to lack of understanding of the unreal engine.) and is significantly impacted by fuzzy movements, leading to a pretty unintuitive experience. While still technically playable, the experience is not at all smooth. Apologies to anybody who was interested in playing.
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After seeing a couple of my friends playtest the game. I'm dropping the status of the game to a prototype. The cabling system (the games core mechanic) is far more buggy than I had initially realized (mostly due to technical shortcomings due to lack of understanding of the unreal engine.) and is significantly impacted by fuzzy movements, leading to a pretty unintuitive experience. While still technically playable, the experience is not at all smooth. Apologies to anybody who was interested in playing.